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Return to Rules main page. Card Descriptions Location Tile Location Tiles are hexagons that represent different locations on the island. To start each game, all of the other players will place the tiles face down, mix them up, and then "build" the island by randomly drawing tiles and placing them together in a grid. You'll keep them face down to start with, so no one will know which locations are where, and flip them face-up to "explore" the island as your Characters move on to them. There are two types of locations, clearly marked on their back: Shoreline and Inner Island. Shoreline tiles will form the border, or outside edges, of the island; Inner Island tiles will fill in the interior. ![]() 1) The Location name 2) The instructions for what to do at each location. Character Card The Character Card has all the details about your Character that you need to play the game. Keep the Character Card in front of you at all times. ![]() 1) The Character name - in the example, it's Jack. 2) Jack's Special Abilities and Starting Character Win Condition - namely, the things that make Jack unique to the game. Jack's Special Abilities can be used throughout the game, and Jack's Starting Character Win Condition is a task that, will win you the game the moment you achieve it. 3) Jack's "Power". This is a number that represents Jack's overall strength. This number is a very important number, as it will be used throughout the game in what's called a "Power Check" - the system used in the game to determine who wins a conflict. Fate Card If you are instructed to draw a Fate card, take the top card off of the Fate card deck (or more, if instructed). There are three types of Fate cards you can draw: Encounters, Equipment and Events. Encounters are things your characters have run into on the island, and have to deal with immediately. There's no avoiding it. You read these cards aloud, place them on the location your character is at, and deal with it. Equipment represents items that your characters have encountered and also have to deal with immediately. There are several things your characters can do with Equipment: they can use it and leave it, use it and pick it up to use again later, or just leave it behind altogether. Most characters can only carry one piece of Equipment. Events represent different plot points or twists from the show, and you will spend the game using Event cards to shape the game to your will. Each time you draw an Event card, you may decide whether you want to use it immediately, or hold on to it for use at a later time. Players who have more than four (4) Events in their hand will need to discard any extras at the end of each of their turns. ![]() 1) Fate card name 2) Fate card type either an Encounter, Equipment or Event 3) Fate card instructions - this tells you what the Fate card does. Return to Rules main page. |



