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    Core Set - Character Cards

    All new rulings will be in italics.

    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    Ana Lucia
    Special Ability:
    If Ana Lucia lands on a Location with an opponent's Character, she must engage them (if more than one are at the same Location, you choose one). If you win a Power Check against a Character, you may choose to Injure that Character.
    Power: 4

    Boone
    Special Ability:
    If at the same Location as Shannon, Boone gets +1 to his Power. Instead of moving, Boone may stay at the Location he is at.
    Power: 3

    Charlie
    Special Ability:
    If you ever roll a 1 or a 6 during an Encounter, Event or Power Check that involves Charlie, you may choose to re-roll that die.
    Power: 2

    Claire
    Special Ability:
    Errata: The base powers of any Characters adjacent to Claire, but not in a Power Check with Claire, count towards her power in a Power Check. Claire alone may attempt to lead Characters at an adjacent Location.
    Starting Character Win Condition:
    If Claire ever wins four Power Checks against other Characters on her own, you win the game.
    Power: 1

    Hurley
    Special Ability:
    Hurley can never move more than one space a turn. You may hold five cards in your hand as long as you control Hurley.
    Starting Character Win Condition:
    If you ever control six or more Characters, you win the game.
    Power: 2

    Jack
    Special Ability:
    Any Injured Character may engage Jack, skip their next turn and be healed (Jack may heal himself in this manner). Jack may engage any Injured Character and heal them.
    Starting Character Win Condition:
    If at any time Jack has healed at least one Character from each other player, you win the game.
    Power: 4

    Jin
    Special Ability:
    If at the same Location as Sun, Jin gets +2 to his Power. Jin may return to any space he moves from, instead of engaging an Encounter.
    Starting Character Win Condition:
    If no other player's Characters move in an entire round, and Jin does, you win the game.
    Power: 3

    Kate
    Special Ability:
    Kate may skip her next turn, and take an extra Action this turn. You may use this ability once per round, and you may not use this ability if you skipped your turn this round.
    Starting Character Win Condition:
    If Kate has ever made a successful Power Check against all Characters on the board, you win the game.
    Power: 3

    Libby
    Special Ability:
    Libby may add +1 for this Round to another Character of your choice. You may use this ability once per round.
    Power: 2

    Locke
    Special Ability:
    Locke gets -1 to Power if he is at a Location with more than one other Character.
    Starting Character Win Condition:
    If the "Monster" is ever destroyed while Locke is in play, you win the game.
    Power: 5

    Michael
    Special Ability:
    Instead of moving, Michael can move to any Location Walt is at.
    Starting Character Win Condition:
    If you ever take control of at least one Character from all other opponents, you win the game.
    Power: 3

    Mr. Eko
    Special Ability:
    Mr. Eko cannot attempt to lead any other controlled Character on his own.
    Starting Character Win Condition:
    If you ever defeat 40 Power points worth of Encounters, you win the game.
    Power: 5

    Sawyer
    Special Ability:
    Sawyer can carry three pieces of Equipment.
    Starting Character Win Condition:
    If you ever control at least five pieces of Equipment, and no other player controls any, you win the game.
    Power: 4

    Sayid
    Special Ability:
    Errata: If Sayid is ever involved in an attempt to lead another Character and fails, Sayid loses his next turn.
    Starting Character Win Condition:
    If at any time you have prevented at least one Character from each other player from being killed, you win the game.
    Power: 5
    Shannon
    Special Ability:
    Shannon may "charm" another Character of your choice at the same Location. To do so, roll a die and add it to Shannon's power. If it is greater than the other Character's Power, take control of that Character for one round. You may only do this once per round.
    Starting Character Win Condition:
    If Shannon has ever "Charmed" all other Characters in play that you do not control, you win the game.
    Power: 1

    Sun
    Special Ability:
    Any Injured Character at the same Location as Sun may engage Sun, skip their next turn, and be healed. If at the same Location as Jin, Sun gets +1 to her Power.
    Power: 2

    Walt
    Special Ability:
    When drawing Fate cards for Walt, draw 2 cards. Choose one, and put the other back on top of the Fate deck.
    Power: 1

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