General Note: Encounters are always played on a Location tile -- any Characters at that Location must overcome the Encounter before doing anything else. In the Advanced Game, if an Encounter is not overcome, it remains at the Location, unless instructed otherwise. All new rulings will be in italics. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Adam & Eve Encounter (Play this at the Location) Power: 4. If you lose, all Characters at this Location get -1 for one round. Amnesia Encounter (Play this at the Location) An opponent of your choice discards one Fate card from their hand at random, then discard this card. Asthma Attack Encounter (Play this at the Location) Power: 5. If you lose, injure a Character involved in this Encounter. Discard this card after one engagement. Bees Encounter (Play this at the Location) Power: 3. All Characters at this Location are -3. Big Polar Bear Encounter (Play this at the Location) Power: 15. If you win, draw a Character card and put them into play at this Location under your control. If you lose, injure a Character involved in this Encounter. Bugs Encounter (Play this at the Location) Power: 2. If you win, draw a Fate card. If you lose, injure a Character involved in this Encounter. Back to top Cave-In Encounter (Play this at the Location) For the next three turns, each Character at this Location must roll a die equal to or less than their Power. If they fail, they are Trapped for that turn. Channeling The Dead Encounter (Play this at the Location) Power: Equal to total power of Characters at this Location. If you lose, those Characters miss their next turn. Ethan Rom Encounter (Play this at the Location) Power: 11. Ethan Rom is an Other. If you lose, injure a Character involved in this Encounter. If you win, draw a Fate card from the discard pile. Fighting Amongst The Survivors Encounter (Play this at the Location) Power: 7. If you lose, you must move to a Campsite before you may initiate a Power Check. Giant Bird Encounter (Play this at the Location) Power: 10. If you lose, injure a Character involved in this Encounter. Giant Parrot Encounter (Play this at the Location) Power: 5. If you lose, injure a Character involved in this Encounter. Back to top Goodwin Encounter (Play this at the Location) Power: 10. Goodwin is an Other. No new Characters may come into play while Goodwin remains on the board. If you lose, injure a Character involved in this Encounter. Guard Against The Night Encounter (Play this at the Location) Power: 8. If you win, all players who participated in the win take an extra turn. Hanging Encounter (Play this at the Location) Choose a Character at this Location to be Trapped until another Character reaches this Location. If no other Character reaches this Location after two rounds, kill this Character. Henry Gale Encounter (Play this at the Location) Power: 8. Henry Gale is an Other. If you win, you may draw 2 cards and leave Henry Gale at this Location. If you lose, injure a Character involved in this Encounter. Jellyfish Encounter (Play this at the Location) Power: 4. If you lose, injure a Character involved in this Encounter. Mosquitos Encounter (Play this at the Location) Power: 2. If you lose, injure a Character involved in this Encounter. Back to top Mr. Friendly Encounter (Play this at the Location) Power: 14. Mr. Friendly is an Other. If you lose, injure a Character involved in this Encounter. Nathan Encounter (Play this at the Location) Flip a coin whenever this card is engaged. If it's heads, draw a Fate card. If it's tails, Nathan is an Other with Power: 6. If you lose, injure a Character involved in this Encounter. Rousseau Encounter (Play this at the Location) Flip a coin whenever this card is engaged. If heads, draw a Fate card. If tails, Rousseau is Power: 8. If you lose, injure a Character involved in this Encounter. S.O.S. Encounter (Play this at the Location) Power: 12. All players who participate in defeating this Encounter draw a Fate card at the end of this turn. Discard this card after one engagement. Share Encounter (Play this at the Location) All Characters get +1 to Power Checks this round, then discard this card. Small Polar Bear Encounter (Play this at the Location) Power: 9. If you win, you may turn over a face-down Location tile. If you lose, injure a Character involved in this Encounter. Back to top Snake Encounter (Play this at the Location) Power: 7. If you lose, injure a Character involved in this Encounter. Spider Encounter (Play this at the Location) Power: 3. If you lose, injure a Character involved in this Encounter. Tarp Encounter (Play this at the Location) Draw a Character and put them into play at this Location. You may attempt to lead them. Discard this card after one engagement. The "Monster" Encounter (Play this at the Location) Power: 30. If you lose, kill a Character involved in this Encounter. Each round, the "Monster" takes a turn. Refer to Rules for moving the "Monster." The Eye of the Island Encounter (Play this at the Location) Power: 15. If you win, draw 3 Fate cards. The Others Encounter (Play this at the Location) Power: 20. If you lose, injure a Character involved in this Encounter. Back to top Torture Encounter (Play this at the Location) Power: 4. If you win, take one Event card at random from an opponent. Discard this card after one engagement. Trip Wire Encounter (Play this at the Location) Power: 9. If you lose, a Character at this Location gets -2 this round (you may choose which Character). Washed Ashore Encounter (Play this at the Location) Draw a Character and put them in play at a face-up Shoreline Location. That Character is Neutral. Discard this card after one engagement. Watch Your Step Encounter (Play this at the Location) Power: 16. If you lose, a Character alone at this Location is Trapped until another Character arrives. After 3 rounds if no one has arrived, kill that Character. Whispers Encounter (Play this at the Location) Power: 11. If you lose, a Character at this Location you control cannot move for one round. Wild Boar Encounter (Play this at the Location) Power: 6. If you lose, destroy any Equipment at this Location and injure a Character involved in this Encounter. Back to top
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