General Note: Equipment cards are attached to a Character at the same location. Characters can only carry one piece of Equipment at a time, unless instructed otherwise. However, a Character at a Location may use any extra uncontrolled Equipment while at that Location (they may pick it up, use it, and then drop it again). # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 9mm Equipment (Play this on a Character) Equipped Character gets +10 to Power one time, then discard this card. Axe Equipment (Play this on a Character) Equipped Character gets +1 to Power, and may choose to destroy one Equipment at the same Location as their engagement for the turn. Backpack Equipment (Play this on a Character) This Character may carry up to three additional Equipment. Black & White Stones Equipment (Play this on a Character) When drawing a Fate card for this Character, you may draw the top card of the discard pile instead and discard this card. Bola Equipment (Play this on a Character) Prevent an opponent's Character at the same Location as this Character from adding their Power to a Power Check and discard this card. Bullet Equipment (Play this on a Character) If the 9mm or Marshal's Gun is in the discard pile, take it and equip it to a Character you control, then discard this card. Back to top Comic Book Equipment (Play this on a Character) Whenever drawing a Fate card for this Character, look at the top 2 Fate cards, then pick one and put the other back. Compass Equipment (Play this on a Character) You may look at a face-down Location adjacent to this Character before deciding where to move. Crossbow Equipment (Play this on a Character) Add +1 to a Power Check. Crutches Equipment (Play this on a Character) Equipped Character gets +1 to Power. This Character, if injured, may still initiate Power Checks. Eucalyptus Equipment (Play this on a Character) For this Character's engagement for the turn, they may heal an injured Character at the same Location. Discard this card. Gold Watch Equipment (Play this on a Character) Equipped Character gets +1 to power, +2 if equipped to Jin. Jin must attempt to take the Gold Watch if he is ever at the same Location. Back to top Guitar Equipment (Play this on a Character) All other Characters at same Location as equipped Character get +1 to their Power. If equipped Character is Charlie, make it +2. Handcuffs Equipment (Play this on a Character) A Character of your choice at the same Location as equipped Character is Trapped until this Equipment is destroyed. Leave this Equipment at the Location. Lighter Equipment (Play this on a Character) All Power Checks against equipped Character are at -1. Locke's Knives Equipment (Play this on a Character) Equipped Character gets +1 to Power. If it's Locke, make it +2. Medicine Equipment (Play this on a Character) Prevent equipped Character from suffering the consequences of any one Power Check, then discard this card. Michael's Postcards Equipment (Play this on a Character) If Walt or Michael is in play, and not the other, search the Character deck for the other and put them in play under your control at the same Location (shuffle the deck afterwards). Back to top Mini Liquor Bottles Equipment (Play this on a Character) A Character of your choice at the same Location as equipped Character cannot attempt a Power Check this turn. Discard this card. Mr. Eko's Cross Equipment (Play this on a Character) Errata: If equipped Character defends a Power Check against another Character and loses, you may choose the consequences of the Power Check and discard this card. Mr. Eko's Stick Equipment (Play this on a Character) Equipped Character gets +1 to Power. If it's Mr. Eko, make it +2. Rifle Equipment (Play this on a Character) Equipped Character gets +2 on any Power Check they attempt. Rousseau's Music Box Equipment (Play this on a Character) Equipped Character cannot be the target of a Power Check and discard this card. Sawyer's Glasses Equipment (Play this on a Character) Each round, you may look at one card at random from an opponent's hand. Back to top Sewing Kit Equipment (Play this on a Character) For this Character's engagement for the turn, they may heal an injured Character at the same Location. Discard this card. Straight Razor Equipment (Play this on a Character) Equipped Character gets +1 to Power. The Marshal's Gun Equipment (Play this on a Character) Injure one Character, or reduce an Encounter's Power to 1, at the same Location as equipped Character and discard this card. Transceiver Equipment (Play this on a Character) Look at the top 4 Fate cards, then put them back in order and discard this card. Virgin Mary Statue Equipment (Play this on a Character) If this card is discarded or destroyed, this Character misses their next 3 turns. This Character may add +3 to their Power, and then discard this card. Walking Stick Equipment (Play this on a Character) This Character may ignore any face-up Fate cards they land on. Back to top
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