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    Core Set - Equipment Cards

    General Note: Equipment cards are attached to a Character at the same location. Characters can only carry one piece of Equipment at a time, unless instructed otherwise. However, a Character at a Location may use any extra uncontrolled Equipment while at that Location (they may pick it up, use it, and then drop it again).

    # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    9mm
    Equipment (Play this on a Character)
    Equipped Character gets +10 to Power one time, then discard this card.

    Axe
    Equipment (Play this on a Character)
    Equipped Character gets +1 to Power, and may choose to destroy one Equipment at the same Location as their engagement for the turn.

    Backpack
    Equipment (Play this on a Character)
    This Character may carry up to three additional Equipment.

    Black & White Stones
    Equipment (Play this on a Character)
    When drawing a Fate card for this Character, you may draw the top card of the discard pile instead and discard this card.

    Bola
    Equipment (Play this on a Character)
    Prevent an opponent's Character at the same Location as this Character from adding their Power to a Power Check and discard this card.

    Bullet
    Equipment (Play this on a Character)
    If the 9mm or Marshal's Gun is in the discard pile, take it and equip it to a Character you control, then discard this card.

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    Comic Book
    Equipment (Play this on a Character)
    Whenever drawing a Fate card for this Character, look at the top 2 Fate cards, then pick one and put the other back.

    Compass
    Equipment (Play this on a Character)
    You may look at a face-down Location adjacent to this Character before deciding where to move.

    Crossbow
    Equipment (Play this on a Character)
    Add +1 to a Power Check.

    Crutches
    Equipment (Play this on a Character)
    Equipped Character gets +1 to Power. This Character, if injured, may still initiate Power Checks.

    Eucalyptus
    Equipment (Play this on a Character)
    For this Character's engagement for the turn, they may heal an injured Character at the same Location. Discard this card.

    Gold Watch
    Equipment (Play this on a Character)
    Equipped Character gets +1 to power, +2 if equipped to Jin. Jin must attempt to take the Gold Watch if he is ever at the same Location.

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    Guitar
    Equipment (Play this on a Character)
    All other Characters at same Location as equipped Character get +1 to their Power. If equipped Character is Charlie, make it +2.

    Handcuffs
    Equipment (Play this on a Character)
    A Character of your choice at the same Location as equipped Character is Trapped until this Equipment is destroyed. Leave this Equipment at the Location.

    Lighter
    Equipment (Play this on a Character)
    All Power Checks against equipped Character are at -1.

    Locke's Knives
    Equipment (Play this on a Character)
    Equipped Character gets +1 to Power. If it's Locke, make it +2.

    Medicine
    Equipment (Play this on a Character)
    Prevent equipped Character from suffering the consequences of any one Power Check, then discard this card.

    Michael's Postcards
    Equipment (Play this on a Character)
    If Walt or Michael is in play, and not the other, search the Character deck for the other and put them in play under your control at the same Location (shuffle the deck afterwards).

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    Mini Liquor Bottles
    Equipment (Play this on a Character)
    A Character of your choice at the same Location as equipped Character cannot attempt a Power Check this turn. Discard this card.

    Mr. Eko's Cross
    Equipment (Play this on a Character)
    Errata: If equipped Character defends a Power Check against another Character and loses, you may choose the consequences of the Power Check and discard this card.

    Mr. Eko's Stick
    Equipment (Play this on a Character)
    Equipped Character gets +1 to Power. If it's Mr. Eko, make it +2.

    Rifle
    Equipment (Play this on a Character)
    Equipped Character gets +2 on any Power Check they attempt.

    Rousseau's Music Box
    Equipment (Play this on a Character)
    Equipped Character cannot be the target of a Power Check and discard this card.

    Sawyer's Glasses
    Equipment (Play this on a Character)
    Each round, you may look at one card at random from an opponent's hand.

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    Sewing Kit
    Equipment (Play this on a Character)
    For this Character's engagement for the turn, they may heal an injured Character at the same Location. Discard this card.

    Straight Razor
    Equipment (Play this on a Character)
    Equipped Character gets +1 to Power.

    The Marshal's Gun
    Equipment (Play this on a Character)
    Injure one Character, or reduce an Encounter's Power to 1, at the same Location as equipped Character and discard this card.

    Transceiver
    Equipment (Play this on a Character)
    Look at the top 4 Fate cards, then put them back in order and discard this card.

    Virgin Mary Statue
    Equipment (Play this on a Character)
    If this card is discarded or destroyed, this Character misses their next 3 turns. This Character may add +3 to their Power, and then discard this card.

    Walking Stick
    Equipment (Play this on a Character)
    This Character may ignore any face-up Fate cards they land on.

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