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    Core Set - Location Tiles

    General Note: When landing on a Location Tile, follow the order of the instructions written on the card.
    All new rulings will be in italics.

    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

    ?
    Interior
    Choose one Character at this Location and roll a die against their Power. If it is equal to or less than their Power, draw a Fate Card.

    Abandoned Shelter
    Interior
    Draw a Fate Card.
    Campsite

    Balloon Crash Site
    Interior
    Draw a Fate Card.

    Bamboo Forest
    Shoreline
    Draw a Fate Card.

    Beach
    Shoreline
    Draw a Fate Card. Equipment left here may not be taken by other players.
    Campsite

    Beechcraft Crash Site
    Interior
    Draw a Fate Card OR choose one Character at this Location and roll a die. If it is equal to or less than their Power, draw 3 Fate cards. If it is not, kill the chosen Character.

    Back to top

    Beehive
    Interior
    Draw a Fate Card. Any Characters that land here must skip their next turn.

    Boar's Den
    Interior
    Fight a Boar (Power: 3). If you Win, Draw a Fate Card. If you lose, Injure a Character you control involved in this Encounter.

    Bridge
    Interior
    Flip a Coin for each Character at this Location. If it's tails, that Character must move back to where they came from. Draw a Fate card.

    Canyon
    Interior
    Draw a Fate Card.

    Cemetery
    Shoreline
    Draw a Fate Card.

    Charlie's Stash
    Interior
    If there is no Fate card here, draw a Fate card and place it face-down on this Location (do not look at it). You may place one of your Fate cards here face-down in exchange for it.

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    Charlie's Tent
    Interior
    Draw a Fate Card. No Characters at this Location may take any Actions with other Characters.

    Claire's Tent
    Shoreline
    Draw 2 Fate cards and show them to the player on your left. They choose one and discard it.

    Clear Field
    Interior
    Draw a Fate Card or reveal a Location tile.

    Cliffs
    Interior
    Draw a Fate Card

    Coastal Cliffs
    Shoreline
    Draw a Fate Card.

    Coastline
    Shoreline
    Draw a Fate Card.

    Back to top

    Cockpit
    Interior
    Draw a Fate Card.
    Campsite

    Crash Site
    Shoreline
    Draw a Fate Card, or you may take any non-gun Equipment from the discard pile.
    Campsite

    Creek
    Interior
    Draw a Fate Card.
    Campsite

    Dark Territory
    Interior
    Draw 2 Fate Cards. The player to your left determines which direction each character moves next.

    Fishing Cove
    Shoreline
    Draw a Fate Card.

    Fuselage
    Shoreline
    Draw a Fate Card.
    Campsite

    Back to top

    Golf Course
    Shoreline
    Draw a Fate card. No attempts to Lead may be made at this Location.

    Hanging Trap
    Interior
    If more than one Character is at this Location, draw a Fate card. If a Character lands here alone, flip a Coin. If it is Heads, draw a Fate Card. If it is Tails, that Character cannot move until another Character arrives.

    Henry's Field
    Interior
    Draw a Fate Card.

    Hillside
    Interior
    Draw a Fate Card. Any Characters here get +1 to their Power while they are at this Location.

    Hollow Tree
    Interior
    Draw a Fate Card. The "Monster" has no effect here.

    Hurley's Food Stash
    Shoreline
    Draw a Fate card. At this Location, Hurley gets -2 to his Power.

    Back to top

    Incline
    Interior
    If there is more than one Character at this Location, draw a Fate Card.

    Inlet
    Shoreline
    Draw a Fate Card.

    Jack's Father's Tree
    Shoreline
    Draw a Fate Card.

    Jungle
    Interior
    Draw a Fate Card.

    Medical Tent
    Shoreline
    All Injured Characters at this Location skip their next turn, and are healed.

    Message Beach
    Shoreline
    Draw a Fate Card.

    Back to top

    Mountain Peak
    Interior
    Errata: Draw a Fate Card AND look at one adjacent face-down Location tile.

    Mountainside
    Interior
    Draw a Fate Card

    Mud Hole
    Interior
    Draw a Fate Card.

    Northern Hills
    Interior
    Draw a Fate Card

    Palm Grove
    Interior
    Draw a Fate Card.

    Pathway
    Interior
    Draw a Fate Card OR move to an adjacent Location.

    Back to top

    Plain Fields
    Interior
    Draw a Fate Card.

    Pressure Trap
    Interior
    Draw a Fate Card AND roll a die. If you roll a 5 or 6, Injure one Character you control at this Location.

    Raft Launch
    Shoreline
    Draw a Fate Card.

    River
    Interior
    Draw a Fate Card.
    Campsite

    River Bed
    Interior
    Draw a Fate Card.

    Romantic Beach
    Shoreline
    Draw a Fate Card.

    Back to top

    Rose's Beach
    Shoreline
    Draw a Fate Card.

    Rousseau's Tent
    Interior
    Flip a Coin. If it is heads, Draw a Fate Card. If it is tails, Lose a Turn.

    Safety Tree
    Interior
    Draw a Fate Card. All Encounters get -3 to their Power at this Location.

    Sawyer's Tent
    Shoreline
    If Sawyer lands on this Location, draw 2 Fate Cards. If Sawyer has not yet been in play, search for him in the Character's deck and place him in play here as a Neutral Character (shuffle the deck afterwards).

    Seaside Cliffs
    Shoreline
    Draw a Fate Card.

    Shannon's Tent
    Shoreline
    Draw a Fate Card, then put a Fate Card from your hand on top of the Fate Deck.

    Back to top

    Small Campsite
    Interior
    Errata: Draw a Fate Card. No Power Checks against other Characters may be made here.

    Small Waterfall
    Interior
    Draw a Fate Card.

    Soft Groves
    Shoreline
    Draw a Fate Card.
    Campsite

    STARTING Location
    1/2 Tile
    This half-tile is always played face-up.
    You MAY move on to this tile during the game (you will not draw any Fate cards, though).


    Stream
    Interior
    Draw a Fate Card.

    Sun's Garden
    Shoreline
    Draw 2 Fate Cards.

    Back to top

    Tail Crash Site
    Shoreline
    Draw a Fate Card.
    Campsite

    Tall Grass
    Interior
    Draw a Fate Card. If there are any Injured Characters at this Location, all Characters at this Location must skip their next turn.

    Tall Trees
    Shoreline
    Draw a Fate Card.
    Campsite

    The Arrow
    Interior
    Draw a Fate Card OR your characters at this Location cannot be the target of a Power Check.
    Campsite

    The Black Rock
    Interior
    Flip a coin. If it is heads, draw 3 Fate cards. If it is tails, kill a Character of your choice at this Location.

    The Black Smoke
    Shoreline
    Draw a Fate Card.

    Back to top

    The Caves
    Interior
    Draw a Fate Card.
    Campsite

    The Hatch
    Interior
    If a Starting Character lands at this Location, draw 2 Fate Cards. If not, draw a Fate Card.

    The Line
    Interior
    Draw a Fate Card. Any "Others" get +3 to their power at this Location.

    The Signal Fire
    Shoreline
    No Power Checks against Characters may be made at this Location (you may Power Check Neutral Characters)

    Tiger Trap
    Shoreline
    Any Characters you have kidnapped or are leading may be kept here. Their powers are reduced to 0, and they are trapped.

    Torture Tree
    Interior
    Draw a Fate Card. All Characters get +1 during any Power Checks at this Location.

    Back to top

    Tranquil Beach
    Shoreline
    Draw 2 Fate Cards.

    Tree Line
    Shoreline
    Draw a Fate Card.

    Water Hole
    Shoreline
    Draw a Fate Card.

    Waterfall Lake
    Interior
    Draw a Fate Card.

    Back to top

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