General Note: When landing on a Location Tile, follow the order of the instructions written on the card. All new rulings will be in italics. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z ? Interior Choose one Character at this Location and roll a die against their Power. If it is equal to or less than their Power, draw a Fate Card. Abandoned Shelter Interior Draw a Fate Card. Campsite Balloon Crash Site Interior Draw a Fate Card. Bamboo Forest Shoreline Draw a Fate Card. Beach Shoreline Draw a Fate Card. Equipment left here may not be taken by other players. Campsite Beechcraft Crash Site Interior Draw a Fate Card OR choose one Character at this Location and roll a die. If it is equal to or less than their Power, draw 3 Fate cards. If it is not, kill the chosen Character. Back to top Beehive Interior Draw a Fate Card. Any Characters that land here must skip their next turn. Boar's Den Interior Fight a Boar (Power: 3). If you Win, Draw a Fate Card. If you lose, Injure a Character you control involved in this Encounter. Bridge Interior Flip a Coin for each Character at this Location. If it's tails, that Character must move back to where they came from. Draw a Fate card. Canyon Interior Draw a Fate Card. Cemetery Shoreline Draw a Fate Card. Charlie's Stash Interior If there is no Fate card here, draw a Fate card and place it face-down on this Location (do not look at it). You may place one of your Fate cards here face-down in exchange for it. Back to top Charlie's Tent Interior Draw a Fate Card. No Characters at this Location may take any Actions with other Characters. Claire's Tent Shoreline Draw 2 Fate cards and show them to the player on your left. They choose one and discard it. Clear Field Interior Draw a Fate Card or reveal a Location tile. Cliffs Interior Draw a Fate Card Coastal Cliffs Shoreline Draw a Fate Card. Coastline Shoreline Draw a Fate Card. Back to top Cockpit Interior Draw a Fate Card. Campsite Crash Site Shoreline Draw a Fate Card, or you may take any non-gun Equipment from the discard pile. Campsite Creek Interior Draw a Fate Card. Campsite Dark Territory Interior Draw 2 Fate Cards. The player to your left determines which direction each character moves next. Fishing Cove Shoreline Draw a Fate Card. Fuselage Shoreline Draw a Fate Card. Campsite Back to top Golf Course Shoreline Draw a Fate card. No attempts to Lead may be made at this Location. Hanging Trap Interior If more than one Character is at this Location, draw a Fate card. If a Character lands here alone, flip a Coin. If it is Heads, draw a Fate Card. If it is Tails, that Character cannot move until another Character arrives. Henry's Field Interior Draw a Fate Card. Hillside Interior Draw a Fate Card. Any Characters here get +1 to their Power while they are at this Location. Hollow Tree Interior Draw a Fate Card. The "Monster" has no effect here. Hurley's Food Stash Shoreline Draw a Fate card. At this Location, Hurley gets -2 to his Power. Back to top Incline Interior If there is more than one Character at this Location, draw a Fate Card. Inlet Shoreline Draw a Fate Card. Jack's Father's Tree Shoreline Draw a Fate Card. Jungle Interior Draw a Fate Card. Medical Tent Shoreline All Injured Characters at this Location skip their next turn, and are healed. Message Beach Shoreline Draw a Fate Card. Back to top Mountain Peak Interior Errata: Draw a Fate Card AND look at one adjacent face-down Location tile. Mountainside Interior Draw a Fate Card Mud Hole Interior Draw a Fate Card. Northern Hills Interior Draw a Fate Card Palm Grove Interior Draw a Fate Card. Pathway Interior Draw a Fate Card OR move to an adjacent Location. Back to top Plain Fields Interior Draw a Fate Card. Pressure Trap Interior Draw a Fate Card AND roll a die. If you roll a 5 or 6, Injure one Character you control at this Location. Raft Launch Shoreline Draw a Fate Card. River Interior Draw a Fate Card. Campsite River Bed Interior Draw a Fate Card. Romantic Beach Shoreline Draw a Fate Card. Back to top Rose's Beach Shoreline Draw a Fate Card. Rousseau's Tent Interior Flip a Coin. If it is heads, Draw a Fate Card. If it is tails, Lose a Turn. Safety Tree Interior Draw a Fate Card. All Encounters get -3 to their Power at this Location. Sawyer's Tent Shoreline If Sawyer lands on this Location, draw 2 Fate Cards. If Sawyer has not yet been in play, search for him in the Character's deck and place him in play here as a Neutral Character (shuffle the deck afterwards). Seaside Cliffs Shoreline Draw a Fate Card. Shannon's Tent Shoreline Draw a Fate Card, then put a Fate Card from your hand on top of the Fate Deck. Back to top Small Campsite Interior Errata: Draw a Fate Card. No Power Checks against other Characters may be made here. Small Waterfall Interior Draw a Fate Card. Soft Groves Shoreline Draw a Fate Card. Campsite STARTING Location 1/2 Tile This half-tile is always played face-up. You MAY move on to this tile during the game (you will not draw any Fate cards, though). Stream Interior Draw a Fate Card. Sun's Garden Shoreline Draw 2 Fate Cards. Back to top Tail Crash Site Shoreline Draw a Fate Card. Campsite Tall Grass Interior Draw a Fate Card. If there are any Injured Characters at this Location, all Characters at this Location must skip their next turn. Tall Trees Shoreline Draw a Fate Card. Campsite The Arrow Interior Draw a Fate Card OR your characters at this Location cannot be the target of a Power Check. Campsite The Black Rock Interior Flip a coin. If it is heads, draw 3 Fate cards. If it is tails, kill a Character of your choice at this Location. The Black Smoke Shoreline Draw a Fate Card. Back to top The Caves Interior Draw a Fate Card. Campsite The Hatch Interior If a Starting Character lands at this Location, draw 2 Fate Cards. If not, draw a Fate Card. The Line Interior Draw a Fate Card. Any "Others" get +3 to their power at this Location. The Signal Fire Shoreline No Power Checks against Characters may be made at this Location (you may Power Check Neutral Characters) Tiger Trap Shoreline Any Characters you have kidnapped or are leading may be kept here. Their powers are reduced to 0, and they are trapped. Torture Tree Interior Draw a Fate Card. All Characters get +1 during any Power Checks at this Location. Back to top Tranquil Beach Shoreline Draw 2 Fate Cards. Tree Line Shoreline Draw a Fate Card. Water Hole Shoreline Draw a Fate Card. Waterfall Lake Interior Draw a Fate Card. Back to top
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